Participatory Research as One Piece of the Puzzle: A Systematic Review of Consumer Involvement in Design of Technology-Based Youth Mental Health and Well-Being Interventions
Participatory Research as One Piece of the Puzzle: A Systematic Review of Consumer Involvement in Design of Technology-Based Youth Mental Health and Well-Being Interventions
Date
2015-07
Authors
Orlowski, Simone
Lawn, Sharon Joy
Venning, Anthony
Winsall, Megan
Jones, Gabrielle M
Wyld, Kaisha
Damarell, Raechel
Antezana, Gaston
Schrader, Geoffrey
Smith, David
Journal Title
Journal ISSN
Volume Title
Publisher
JMIR Publications
Abstract
Background: Despite the potential of technology-based mental health interventions for young people, limited uptake and/or
adherence is a significant challenge. It is thought that involving young people in the development and delivery of services designed
for them leads to better engagement. Further research is required to understand the role of participatory approaches in design of
technology-based mental health and well-being interventions for youth.
Objective: To investigate consumer involvement processes and associated outcomes from studies using participatory methods
in development of technology-based mental health and well-being interventions for youth.
Methods: Fifteen electronic databases, using both resource-specific subject headings and text words, were searched describing
2 broad concepts-participatory research and mental health/illness. Grey literature was accessed via Google Advanced search, and
relevant conference Web sites and reference lists were also searched. A first screening of titles/abstracts eliminated irrelevant
citations and documents. The remaining citations were screened by a second reviewer. Full text articles were double screened.
All projects employing participatory research processes in development and/or design of (ICT/digital) technology-based youth
mental health and well-being interventions were included. No date restrictions were applied; English language only. Data on
consumer involvement, research and design process, and outcomes were extracted via framework analysis.
Results: A total of 6210 studies were reviewed, 38 full articles retrieved, and 17 included in this study. It was found that consumer
participation was predominantly consultative and consumerist in nature and involved design specification and intervention
development, and usability/pilot testing. Sustainable participation was difficult to achieve. Projects reported clear dichotomies
around designer/researcher and consumer assumptions of effective and acceptable interventions. It was not possible to determine the impact of participatory research on intervention effectiveness due to lack of outcome data. Planning for or having pre-existing
implementation sites assisted implementation. The review also revealed a lack of theory-based design and process evaluation.
Conclusions: Consumer consultations helped shape intervention design. However, with little evidence of outcomes and a lack
of implementation following piloting, the value of participatory research remains unclear.
Description
Originally published in JMIR Human
Factors (http://humanfactors.jmir.org), 09.07.2015. This is an open-access article distributed under the terms of the Creative
Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Human Factors, is properly cited. The complete
bibliographic information, a link to the original publication on http://humanfactors.jmir.org, as well as this copyright and license
information must be included.
Keywords
Citation
Orlowski KS, Lawn S, Venning A, Winsall M, Jones MG, Wyld K, Damarell AR, Antezana G, Schrader G, Smith D, Collin P and Bidargaddi N (2015) Participatory Research as One Piece of the Puzzle: A Systematic Review of Consumer Involvement in Design of Technology-Based Youth Mental Health and Well-Being Interventions. Original Paper. JMIR Human Factors 2(2): e12