Creating an authentic aural experience in the
digital songlines game engine: part of a contextualised cultural heritage knowledge
toolkit
Creating an authentic aural experience in the
digital songlines game engine: part of a contextualised cultural heritage knowledge
toolkit
dc.contributor.author | Leavy, Brett | |
dc.contributor.author | Hills, James | |
dc.contributor.author | Gibbons, Craig | |
dc.contributor.author | Wyeld, Theodor | |
dc.date.accessioned | 2010-07-27T06:59:41Z | |
dc.date.available | 2010-07-27T06:59:41Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.citation | Gibbons, C., Wyeld, T., Leavy, B., & Hills, J., 2006. Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit. Lecture notes in computer science: proceedings of 'Interactive technologies and sociotechnical systems', the 12th International Conference on Virtual Systems and MultiMedia (VSMM 2006), 4270/2006, 530-535. | en |
dc.identifier.doi | https://doi.org/10.1007/11890881 | en |
dc.identifier.rmid | 2006015420 | en_US |
dc.identifier.uri | http://hdl.handle.net/2328/13965 | |
dc.relation.ispartof | 'Interactive technologies and sociotechnical systems', the 12th International Conference on Virtual Systems and MultiMedia (VSMM 2006) | en_US |
dc.subject.forgroup | 0806 Information Systems | en_US |
dc.subject.forgroup | 1902 Film, Television and Digital Media | en_US |
dc.subject.forgroup | 2002 Cultural Studies | en_US |
dc.title | Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit | en_US |
dc.type | Conference paper | en_US |