Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit

dc.contributor.author Leavy, Brett
dc.contributor.author Hills, James
dc.contributor.author Gibbons, Craig
dc.contributor.author Wyeld, Theodor
dc.date.accessioned 2010-07-27T06:59:41Z
dc.date.available 2010-07-27T06:59:41Z
dc.date.issued 2006 en_US
dc.identifier.citation Gibbons, C., Wyeld, T., Leavy, B., & Hills, J., 2006. Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit. Lecture notes in computer science: proceedings of 'Interactive technologies and sociotechnical systems', the 12th International Conference on Virtual Systems and MultiMedia (VSMM 2006), 4270/2006, 530-535. en
dc.identifier.doi https://doi.org/10.1007/11890881 en
dc.identifier.rmid 2006015420 en_US
dc.identifier.uri http://hdl.handle.net/2328/13965
dc.relation.ispartof 'Interactive technologies and sociotechnical systems', the 12th International Conference on Virtual Systems and MultiMedia (VSMM 2006) en_US
dc.subject.forgroup 0806 Information Systems en_US
dc.subject.forgroup 1902 Film, Television and Digital Media en_US
dc.subject.forgroup 2002 Cultural Studies en_US
dc.title Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit en_US
dc.type Conference paper en_US
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