Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit
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Date
2006
Authors
Leavy, Brett
Hills, James
Gibbons, Craig
Wyeld, Theodor
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Gibbons, C., Wyeld, T., Leavy, B., &
Hills, J., 2006. Creating an authentic aural experience in the digital songlines game
engine: part of a contextualised cultural heritage knowledge toolkit. Lecture notes in
computer science: proceedings of 'Interactive technologies and sociotechnical
systems', the 12th International Conference on Virtual Systems and MultiMedia (VSMM
2006), 4270/2006, 530-535.