Computer adventure games as problem-solving environments
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Date
2002-11
Authors
Curtis, David D
Lawson, Mike Joseph
Journal Title
Journal ISSN
Volume Title
Publisher
Shannon Research Press
Rights
Rights Holder
Abstract
Claims that computer-based adventure games are productive environments for the development of general problem-solving ability were tested in a study of 40 students' interactions with a novel computer-based adventure game. Two sets of factors that are thought to influence problem-solving performance were identified in the literature – domain-specific knowledge (schema) and general problem-solving strategies. Measures of both domain-specific knowledge and general strategy use were developed and applied in the study. A cognitive model to explain performance is developed in which there are complex relationships among key concepts. General strategies were found to have important influences on problem-solving performance, but schema was negatively related to performance. The implications of these findings for both classroom practice and future research designs are discussed. [Author abstract]
Description
Keywords
Computer games, Problem solving, Schemata (Cognition)
Citation
Curtis David & Lawson Michael J (2002) Computer adventure games as problem-solving environments. International Education Journal 3(4)