A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima
A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima
dc.contributor.author | Muller, Amanda | |
dc.contributor.author | Price, Jodie | |
dc.date.accessioned | 2016-12-12T22:09:56Z | |
dc.date.available | 2016-12-12T22:09:56Z | |
dc.date.issued | 2012 | |
dc.description | Made available with permission from the publisher. | en |
dc.description.abstract | This paper explores the development of a computer-assisted language learning game which teaches medical abbreviations. We use a pedagogy-driven approach which starts from a detailed specification of the language needs as they exist in a particular context, followed by the appropriate method and related techno-logical solutions. Preliminary feedback is pro-vided from an anonymous survey of student opinions about the game. | en |
dc.identifier.citation | Muller, A. and Price, J.L. (2012). A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima. The JALT CALL Journal, 8(3) pp. 147-163. | en |
dc.identifier.issn | 1832-4215 | |
dc.identifier.uri | http://hdl.handle.net/2328/36820 | |
dc.language.iso | en | |
dc.oaire.license.condition.license | In Copyright | |
dc.publisher | Japan Association for Language Teachers Computer Assisted Language Learning Special Interest Group | en |
dc.rights | Copyright (C) 2012 The JALT CALL SIG | en |
dc.rights.holder | The JALT CALL SIG | en |
dc.subject | computer-assisted language learning game | |
dc.subject | language learning game | |
dc.title | A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima | en |
dc.type | Article | en |
local.contributor.authorOrcidLookup | Muller, Amanda: https://orcid.org/0000-0002-8726-8231 | en_US |
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