A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima

dc.contributor.author Muller, Amanda
dc.contributor.author Price, Jodie
dc.date.accessioned 2016-12-12T22:09:56Z
dc.date.available 2016-12-12T22:09:56Z
dc.date.issued 2012
dc.description Made available with permission from the publisher. en
dc.description.abstract This paper explores the development of a computer-assisted language learning game which teaches medical abbreviations. We use a pedagogy-driven approach which starts from a detailed specification of the language needs as they exist in a particular context, followed by the appropriate method and related techno-logical solutions. Preliminary feedback is pro-vided from an anonymous survey of student opinions about the game. en
dc.identifier.citation Muller, A. and Price, J.L. (2012). A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima. The JALT CALL Journal, 8(3) pp. 147-163. en
dc.identifier.issn 1832-4215
dc.identifier.uri http://hdl.handle.net/2328/36820
dc.language.iso en
dc.oaire.license.condition.license In Copyright
dc.publisher Japan Association for Language Teachers Computer Assisted Language Learning Special Interest Group en
dc.rights Copyright (C) 2012 The JALT CALL SIG en
dc.rights.holder The JALT CALL SIG en
dc.subject computer-assisted language learning game
dc.subject language learning game
dc.title A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima en
dc.type Article en
local.contributor.authorOrcidLookup Muller, Amanda: https://orcid.org/0000-0002-8726-8231 en_US
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