Performing traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practices

dc.contributor.author Pumpa, Malcolm
dc.contributor.author Wyeld, Theodor
dc.contributor.author Adkins, Barbara
dc.date.accessioned 2009-12-21T02:44:47Z
dc.date.available 2009-12-21T02:44:47Z
dc.date.issued 2006-07
dc.description.abstract This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginal knowledge to resolve the conflict between database and narrative views of knowledge (L. Manovich, 2001). This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices (V. Hart, 2001). This paper concludes by reporting on the recent development of an advanced learning technology that addresses this. en
dc.identifier.citation Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006), Kerkrade, Netherlands, 05-07 July 2006 / Kinshuk, R. Koper, P. Kommers, P. Kirschner, D. G. Sampson and W. Didderen (eds.), pp. 810-814 en
dc.identifier.doi https://doi.org/10.1109/ICALT.2006.1652564 en
dc.identifier.isbn 978-000000000
dc.identifier.uri http://hdl.handle.net/2328/8013
dc.language.iso en
dc.oaire.license.condition.license In Copyright
dc.publisher IEEE en
dc.rights Copyright © 2006 IEEE. Published version of the paper reproduced here in accordance with the copyright policy of the publisher. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. en
dc.subject 3D gaming en
dc.subject Australian indigenous cultural heritage en
dc.subject Computer aided instruction en
dc.subject Computer games en
dc.subject Cultural heritage en
dc.subject Virtual storytelling en
dc.title Performing traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practices en
dc.type Presentation en
Files
Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
Performing_traditional_(Published_version).pdf
Size:
220.75 KB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.44 KB
Format:
Item-specific license agreed upon to submission
Description: