1201 - Architecture
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This collection contains Flinders' staff research in Architecture, reportable as part of Excellence in Research for Australia (ERA), from 2001-
Items are added automatically from Flinders University Research Services Office.
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Item Doing Cultural Heritage using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment(2007) Leavy, Brett; Gibbons, Craig; Docherty, Michael; Wyeld, Theodor; Carroll, Joti; Hills, JamesItem On the pedagogical benefits of incorporating digital media in the teaching of architectural history and theory(TVB School of Habitat Studies, 2005) Haider, Jawaid; Wyeld, Theodor; Scriver, PeterItem Exploring Architectural Discourse and Form through Game-like On-line Learning Strategies(2003) Wyeld, Theodor; Scriver, PeterItem Constructs of space: new ways of seeing co-mediated urban environments(University of Queensland and Queensland University of Technology, 2005) Holt-Damant, Kathi; Wyeld, TheodorItem The Virtual City: Perspectives on the Dystopic CyberCity(2006) Wyeld, Theodor; Allan, AndrewItem Energy rating legislation in South Australia : a planner's perspective(ANZAScA, 2003) Pullen, Stephen; Wyeld, Theodor; Allan, AndrewItem Exploring architectural discourse and form through game-like on-line learning strategies(Key Centre of Design Computing, University of Sydney, 2003) Scriver, Peter; Wyeld, TheodorThis paper describes and interprets the use of game-like on-line learning strategies in an introductory course on the theories and histories of 20th Century Architecture and Landscape. Analogies between games and design have been observed by both design theorists and educators (Hubbard, 1980; Woodbury, 2001). The game/design analogy is a particularly useful conceptual framework for design learning, we argue here, because of its robustness as both a theory of design-thinking, and a heuristic representation through which design discourse and practice may be subjected to playful yet critical scrutiny. Game-like learning strategies described in this paper enabled students to develop a critical 'feel for the games' (Bourdieu, 1990) inherent in the form-making and theoretical discourses of recent architectural history. We discuss the game-like dynamics and objectives of two interrelated on-line components of the course's assessment scheme. We make some preliminary observations on student experience with these exercises. We also reflect on relevant sub-issues in the discursive dynamics of on-line design learning, with particular regard to the use of on-line discussion-boards and VRML as a modelling medium portable across the internet that can enable the exploration of spatial and narrative aspects of design discourse in real time.