Computer-Based Videogames in Nursing Education: A Literature Review

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Date
2018-11-5
Authors
Koschade, Adam
Journal Title
Journal ISSN
Volume Title
Publisher
Flinders University
Rights
Copyright © 2018 the author. All rights reserved.
Rights Holder
The author
Abstract
Today's university students have a high level of digital awareness and uptake of technological resources for education. However, one aspect of computer-aided learning that has received little attention in research is the use of videogame-based learning in nursing education. Computer-based videogames have the potential to provide an efficient, convenient and safe learning environment that may help nursing students develop vital nursing skills and knowledge. Despite this, educators have been slow to adopt digital game-based learning for nursing students. The aim of this research was to examine videogame-based learning in nursing education. In particular, it aimed to investigate how computer-based videogames are currently used in nursing education and how they relate to skills such as decision-making, motivation and other benefits. To examine the role of computer-based videogames in nursing education, a literature review was conducted involving a comprehensive search of multiple electronic databases. This was followed by a thematic analysis of the literature. The literature review identified four games (described in 14 papers) matching the study's inclusion/exclusion criteria. Analysis of the four games identified overall positive results in terms of the effectiveness and usability of the computer-based videogames in nursing education. Evaluation of the benefits of videogames in nursing education found potential positive effects for decision-making, motivation and repeated exposure as well as logistical and financial advantages. The results of the study have been published in a peer-reviewed journal article authored by a team of four researchers. Despite the limited number of videogames available to date and the methodological limitations identified in the papers, the findings of this literature review provide evidence to support the potential usability and effectiveness of computer-based videogames as a learning tool in nursing education.
Description
This abstract was prepared for the inaugural 'HDR Student Conference', Flinders University, November 2018. Copyright © the author
Keywords
Nursing, Nurse education, Videogames, Computer game-based learning, Literature review
Citation
Koschade, Adam (2018, November) Computer-Based Videogames in Nursing Education: A Literature Review Paper presented at 'HDR Student conference', Flinders University, Bedford Park.